CCT Weight Maps in DS4CCT Weight Maps in DS4CCT Weight Maps in DS4 by ken1171
Yesterday I have spent the whole day figuring out how to rig a figure from scratch in DAZ Studio 4 Pro. I have paid $200 for the CCT (Content Creator Toolkit) tools back in DS3, and now they are being offered entirely free in DS4, so I wanted to finally put them to use. To get this tested, I wanted to rig a simple 30 segments tail.
The entire process is made of basically 6 steps:
1. Import the OBJ you want to rig, supposedly created in your 3D modeling application of choice.
2. Using the Polygon Group Editor tool, select faces and assign them to individual groups. This "grouping" process is optional with TriAx figures, but it still makes things easier in the end.
3. Using the Figure Setup tool, create the grouping hierarchy, name your groups, and set joint rotations orders for each bone.
4. Using the Joint Editor tool,
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